Virtual reality for cultural heritage monuments – from 3D data recording to immersive visualisation

Thomas Kersten, Felix Tschirschwitz, Simon Deggim, Maren Lindstaedt

Abstract

Recent advances in contemporary Virtual Reality (VR) technologies are going to have a significant impact on everyday life. Through VR it is possible to virtually explore a computer-generated environment as a different reality, and to immerse oneself into the past or in other virtual environments without leaving the current real-life situation. Cultural heritage (CH) monuments are ideally suited both for thorough multi-dimensional geometric documentation and for realistic interactive visualisation in immersive VR applications. Furthermore, VR is increasingly in use for virtual locations to enhance a visitor’s experience by providing access to additional materials for review and deepening knowledge either before or after the real visit. Using today’s available 3D technologies a virtual place is no longer just a presentation of geometric environments on the Internet or a virtual tour of the place using panoramic photography. Additionally, the game industry offers tools for interactive visualisation of objects to motivate users to virtually visit objects and places. This paper presents the generation of virtual 3D models for different cultural heritage monuments and their processing for data integration into the two game engines Unity and Unreal. The workflow from data acquisition to VR visualisation using the VR system HTC Vive, including the necessary programming for navigation and interactions, is described. Furthermore, the use (including simultaneous use of multiple end-users) of such a VR visualisation for CH monuments is discussed.
Original languageEnglish
Title of host publicationDigital Heritage. Progress in Cultural Heritage
Subtitle of host publicationDocumentation, Preservation, and Protection - 7th International Conference, EuroMed 2018, Proceedings
EditorsAnastasios Doulamis, Eleanor Fink, Marinos Ioannides, Raffaella Brumana, Manolis Wallace, Petros Patias, Joao Martins
Pages74-83
Number of pages10
ISBN (Electronic)978-3-030-01765-1
DOIs
Publication statusPublished - 1 Jan 2018
Event7th International Conference EuroMed 2018 - Nicosia, Cyprus
Duration: 29 Oct 20183 Nov 2018

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Number11197
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference7th International Conference EuroMed 2018
Country/TerritoryCyprus
CityNicosia
Period29/10/183/11/18

Keywords

  • 3D
  • Game engine
  • HTC vive
  • Modelling
  • Reconstruction

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