Abstract
Going beyond existing participation processes in urban development, the newly developed procedure ensures proper citizen involvement from the very start of a project up to design selection, plus a lean and feasible conduct of the overall campaign. The framework involves all necessary stakeholder groups, who are addressed by specific tools and algorithms. The EU funded H2020 project “U_CODE Urban Collective Design Environment” (2015-2019) aims to create a codesign platform for urban design that allows participation for a large number of (simultaneous) participants by way of crowdsourcing design gaming. It develops a
comprehensive participation process which involves all necessary stakeholders with novel IT collaboration and communication tools. Within this framework, each process step is supported by at least one specific tool that ensures low-friction communication between the stakeholder, and maintains an overall lean
and feasible procedure. The complete process can be adapted to the needs of the project by adding loops when needed or skipping some steps (with the effect of a reduced quality). This paper reports on the Life Testing of process and tools for Christian Youth Village Germany - CJD Learning Campus, Sangerhausen Case Study.
comprehensive participation process which involves all necessary stakeholders with novel IT collaboration and communication tools. Within this framework, each process step is supported by at least one specific tool that ensures low-friction communication between the stakeholder, and maintains an overall lean
and feasible procedure. The complete process can be adapted to the needs of the project by adding loops when needed or skipping some steps (with the effect of a reduced quality). This paper reports on the Life Testing of process and tools for Christian Youth Village Germany - CJD Learning Campus, Sangerhausen Case Study.
| Original language | English |
|---|---|
| Title of host publication | Hands-on Science |
| Subtitle of host publication | Innovative Education in Science and Technology |
| Pages | 11-20 |
| Publication status | Published - 2019 |
| Externally published | Yes |