Segeberg 1600 — Eine Stadtrekonstruktion in Virtual Reality

Translated title of the contribution: Segeberg 1600 — Reconstruction of a Town in Virtual Reality

Thomas Kersten, Simon Deggim, Felix Tschirschwitz, Maren Lindstaedt, Nils Hinrichsen

Abstract

The 3-D reconstruction of historic buildings and cities offers an opportunity to experience the history of relevant objects and their development over the centuries. Digital visualizations of such historic objects allow for a more natural view of history as well as showing information that is not possible in a real world setting. New presentation farms, such as the virtual reality (VR) system HTC Vive, can be used to disseminate information in another dimension and simplify the access by changing the user's viewpoint from a listener and viewer into being an integrated part of an interactive situation. In general, this approach is a combination of education and entertainment, also known as “edutainment” or “gamification” (Reinhardt 2007), a term used in the education sector when describing where motivation to learn is encouraged through adding a competitive element. It is thus a step away from simple consumption of information towards experiencing information and a more literal interpretation of “living history”. In this contribution, we present the development of a 3-D reconstruction of the two towns Segeberg and Gieschenhogen (today: Bad Segeberg) in Schleswig-Holstein, Germany in the Early Modern Age around 1600. The historic landscape and its conversion from a reconstructed virtual town model into an interactive VR application is also described. The reconstruction is based on a recent digital terrain model as well as survey data of surviving buildings, historic visual information based on historic drawings and written accounts from that era. All datasets are combined to a single walkable virtual world that spans approximately 3 km2.
Translated title of the contributionSegeberg 1600 — Reconstruction of a Town in Virtual Reality
Original languageGerman
Pages (from-to)183–191
JournalKN - Journal of Cartography and Geographic Information
Volume68
Issue number4
DOIs
Publication statusPublished - 1 Jul 2018

Keywords

  • 3D
  • heritage preservation
  • gamification
  • HTC Vive
  • modeling
  • reconstruction
  • visualization

Cite this