Automatic texture mapping of architectural and archaelogical 3D models

Thomas Kersten, D. Stallmann

Abstract

Today, detailed, complete and exact 3D models with photo-realistic textures are increasingly demanded for numerous applications in architecture and archaeology. Manual texture mapping of 3D models by digital photographs with software packages, such as Maxon Cinema 4D, Autodesk 3Ds Max or Maya, still requires a complex and time-consuming workflow. So, procedures for automatic texture mapping of 3D models are in demand. In this paper two automatic procedures are presented. The first procedure generates 3D surface models with textures by web services, while the second procedure textures already existing 3D models with the software tmapper. The program tmapper is based on the Multi Layer 3D image (ML3DImage) algorithm and developed in the programming language C++. The studies showing that the visibility analysis using the ML3DImage algorithm is not sufficient to obtain acceptable results of automatic texture mapping. To overcome the visibility problem the Point Cloud Painter algorithm in combination with the Z-buffer-procedure will be applied in the future.
Original languageEnglish
Title of host publicationXXII ISPRS Congress, Technical Commission V
EditorsM. Shortis, J. Mills
Place of PublicationGöttingen
PublisherCopernicus Publications
Pages273–278
DOIs
Publication statusPublished - 28 Jul 2012
EventXXII ISPRS Congress, - Melbourne, Australia
Duration: 25 Aug 20121 Sept 2012

Publication series

NameInternational Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
PublisherCopernicus
VolumeXXXIX-B5

Conference

ConferenceXXII ISPRS Congress,
Country/TerritoryAustralia
CityMelbourne
Period25/08/121/09/12

Keywords

  • 3D
  • Cultural Heritage
  • Mapping
  • Mesh
  • Modelling
  • Point Cloud
  • Texture
  • Triangulation

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